Play at your own risk. Art Games in pandemic mode
This international exhibition brings together the work of artists who use video game languages to address emerging issues in contexts of isolation, distancing and uncertainty. The post Play at your own...
View Article“Radical Game”, Immersion Simulation Subversion
The international group exhibition Radical Gaming presents a selection of artists who investigate the structures, technologies and aesthetics of a global gaming industry. The post “Radical Game”,...
View ArticleVideo games, animation, sound and voice: new exhibition by Danielle...
arebyte Gallery presents SHE KEEPS ME DAMN ALIVE, an exhibition by artist Danielle Brathwaite-Shirley The post Video games, animation, sound and voice: new exhibition by Danielle Brathwaite-Shirley...
View Article“Touch for Luck”: the lure of social media and the costs of staying...
Touch for Luck is an interactive digital work that reflects the mechanics of social media platforms designed to hook us to the screen through a game. The post “Touch for Luck”: the lure of social media...
View ArticleKunstraum Niederoesterreich 2023 Public Program is out now!
Le crisi degli ultimi tempi sono probabilmente solo l’inizio, presagi di un disastro di portata ancora maggiore. Lo scioglimento dei ghiacciai, il collasso degli ecosistemi, le migrazioni causate da...
View ArticleBasement Roma by CURA
Basement Roma, il progetto guidato da CURA. dal 2012, annuncia l’apertura di un nuovo spazio espositivo a Roma, con la prima mostra personale in Italia dell’artista francese Sara Sadik, Xenon Palace:...
View ArticleOpen Systems 1_Open Worlds
Attraverso sei capitoli tematici a cadenza quindicinale, le opere d’arte presentate in OS1 mirano a ridefinire gli spazi virtuali come luoghi in cui è possibile praticare modalità alternative di...
View ArticleGame Society: video games in contemporary art and visual culture
La mostra rappresenta anche uno sforzo attivo di condividere l’atto comune di accedere e riflettere sui videogiochi e sui musei d’arte, osservando i ruoli e le sfere dell’individuo e del pubblico. Sia...
View ArticleLawrence Lek: Theta’s World
Theta’s World è un videogioco sperimentale che esplora la coscienza non umana, i paesaggi urbani virtuali e lo storytelling attraverso l’infrastruttura di un videogame. The post Lawrence Lek: Theta’s...
View ArticleVIGITAL: la danza interspecie di Kamilia Kard al Festival dello Spettatore di...
A partire dal 2020 l’artista inizia a creare ambienti d’arte dentro il Metaverso: il primo risultato è Dance dance dance-Toxic Garden, una proposta a metà tra la web experience e la performance on line...
View ArticleCreative Days Vienna 2024
I Creative Days Vienna creano un ponte tra la scena creativa locale e quella internazionale. Organizzato dalla Vienna Business Agency, l'evento riunisce i principali professionisti creativi dei settori...
View ArticleWorldbuilding: Gaming and Art in the Digital Age
Worldbuilding: Gaming and Art in the Digital Age esplora il rapporto tra gaming e time-based media art. The post Worldbuilding: Gaming and Art in the Digital Age appeared first on Digicult | Digital...
View ArticleViews of Planet City
Views of Planet City is among more than 60 exhibitions and programs presented as part of PST ART—Getty’s landmark regional event that returns in September 2024 with its latest edition, PST ART: Art...
View ArticleAlona Rodeh “Interzone”
Embedded in hyper-realistic digital narrative worlds, Rodeh’s works illuminate processes that play significant roles in contemporary urban landscapes, and particularly in the local context: unregulated...
View ArticleCinematic and Videogame Architecture MArch 2025 Intake
The first programme of its kind in the UK, the Cinematic and Videogame Architecture MArch course teaches students to employ innovative architectural design methods using cinematic, animation and gaming...
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